Program Listing for File texture_loader.h¶
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#ifndef _SIMPLE2DENGINE_MANAGERS_LOADERS_TEXTURE_LOADER_H_
#define _SIMPLE2DENGINE_MANAGERS_LOADERS_TEXTURE_LOADER_H_
#include <memory>
#include <string>
#include <unordered_map>
#include "simple2dengine/managers/loaders/loader.h"
#include "SFML/Graphics/Texture.hpp"
namespace simple2dengine
{
class TextureLoader : public Loader
{
public:
virtual void load(const std::string& filename) final;
virtual void unload(const std::string& filename) final;
virtual BaseAsset* getAsset(const std::string& filename) const final;
private:
std::unordered_map<std::string, sf::Texture> textures; // loaded textures
};
} // namespace simple2dengine
#endif // _SIMPLE2DENGINE_MANAGERS_LOADERS_TEXTURE_LOADER_H_